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Yet another popular mission was considered to involve blowing up school buses full of children. It was just a fun thing that people then went crazy with when they figured out various bugs that let them fly it!" So. "The Dodo was never meant to be flown very much at all. I shouldn't really be doing this, but whatever. Which could be achieved by crashing a Dodo into Love Media building. They all say, that the main goal of this mission was to kill Donald Love. A lot of gamers trully believe that there existed mission by the name of "Love Hurts". Sadly, it's pretty obvious that this list is FAKE. If you've ever tried to Google the rest of Darkel's missions, then you've probably come across this list of his "removed" missions". or even more "gruesome"? Sadly, we won't ever know for sure what the developers came up with and why they decided to change their minds. Originally, in the IGN interview I mentioned, developers described this "Ice Cream mission" as "Dark!" "Evil!" and "Gruesome!" Posing a question "When was the last time you did that in a video game?!" Which begs the question, what did the rest of the missions look like? Were they more "dark". And unfortunately, this is the mission which was actually proven to be one of his cut missions. As we established before, The El Burro mission "I Scream, You Scream" was the spiritual successor of Darkel's chaos. When only one or 2 were left, they were all removed as the character just didn’t work alongside the other characters." And that's how he was slowly but surely cut from the game. He started with 5 missions and they were slowly all cut. They were removed a few months before the game was done and long before 9/11, because they just weren’t as good as the rest of the game, and tonally they were a little odd. Now you might be wondering, "Why was this character cut from the game in the first place?" Well, thanks to the anniversary answers, we have this: "Darkel was just a crazy bum who gave you some crazy missions. very similar to that of Darkel's mission. And as soon as Forellis got close to your van, you blew it up. Park the van here and turn the jingle ON. To give you a quick recap, in this particular mission you had to find a briefcase filled with dynamite. Perhaps, you already know that this mission has a lot in common with El Burro's mission "I Scream, You Scream". Despite being cut, this mission actually reappeared in the final game. Unfortunately, I can't say for sure if this is where the mission actually took place, or if it's just a cool unrelated screenshot that the developers took. Anyways, by looking at this pre-release screenshot we see an Ice Cream van in the "Little China Park". So yeah, it is safe to say that Darkel was kind of a douchebag. According to this IGN intervew, "Darkel sets you out to steal an ice cream truck" "and to acquire some dynamite" "Your job is to attract as many people to the truck as possible and to set off the bomb to kill as many of them as you can!" According to the PSE2 magazine, it seems this whole event took place in the middle of the park, on a hot summer's day. Now you're probably asking yourselves, "What missions was Darkel involved in?" Thankfully, there is one interview where developers acually brought up one of his missions. Was this group of tramps Darkel's gang? Why were these Tramps are armed with molotov cocktails? Did he use this tunnel as a hideout? Who knows. Moreover, by clicking on "Harbour tunnel" in the official GTA 3 web flash, in Portland, you will see a render of Darkel as well as a strange group of Tramps, which is still presented in the final version of the game.
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The same information can be found in the game manuals. Also, if you were to complete the game, then you could spot his name in the end credits, where it is stated that Bill Fiore was going to voice him. I think it's worth noting that we should consider ourselves VERY lucky that Darkel's model is still present in the game files. Lots of games do this to prevent framerates from dropping and to keep performance smooth. Now if you don't know, the game loads LOD when the player stands way too far from the actual model. By the way, his model also has "LOD", meaning that he was both used in-game and in cutscenes. In fact, this is his old creepy model, still in the game files. I don't really think you'd be surprised if I were to tell you that there is actually a lot of interesting leftovers of him still intact in the game files. According to various sources, Darkel was a "dark, brooding old man who hides, or sort of dwells, in the shadows of the game" "He says weird things, and asks you to do weird things, too." Sadly, this character was completely removed from the story, which surely was upsetting to a lot of hardcore GTA III fans across the globe.